Fey Build Tips Age of Wonders 4
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Fey Build Tips Age of Wonders 4 often revolve around leveraging magical mists and trickery to confound enemies. In practice this means focusing on dual Nature/Astral affinities (to take the Tier II Tome of the Fey Mists) and building heroes with strong spellcasting (e.g. a Wizard King or Mystic Summoner). The Tome of the Fey Mists lets you blanket provinces in fog – “cover your regions in mist, blinding and weakening armies” – and grants new combat spells like Fey Embrace that create mist clouds on the battlefield. To make this work you need your own units to ignore mist penalties, which the Feytouched transformation provides (it removes vision and accuracy penalties from mist effects). In other words, early on plan research and heroes around boosting Astral/Nature magic and unlocking the Feytouched trait so your armies get all the benefits of mist.
Early Game Priorities
•Choose Magical Origins.
Start with a spellcasting origin or class. Wizard Kings (for double casting) or Mystics (for summoning perks) pair well with Fey. Aim early to research Astral and Nature tomes so you can unlock Tome of the Fey Mists by midgame. Take culture traits like Mystic – School of Summoning or Arcane Focus to boost your magic power and summoning, as both help your Mistling summons later.
•Expand and Tech for Tome of Fey Mists.
In the early turns, expand into provinces that yield Nature or Astral lore (like magical springs). Build magic towers or labs to boost research into Astral and Nature. The Tome of the Fey Mists is a centerpiece: as Gideon’s Gaming notes, it “requires a pretty deep commitment … but offers unique benefits in return”. Prepare by hitting the first Tome tier (Tier II) with those affinities.
•Recruit Support Units.
Early on, pick up support units with innate resistances or heals. For example, a backing stack of basic magic support (clerics with Heal or units with +Magic Resist) helps your squishy summons survive until you get full mist buffs. Also prioritize building a Fey Water Pond if available – it synergizes with visibility (True Sight) and Mist use late-game.
Midgame Transition
•Tome Spells and Transformations.
Once you have Tome of the Fey Mists, switch to a defensive–magical posture. Cast Lingering Mists on key provinces to impose a “Misty” state: this reduces vision for any army inside and makes units invisible from outside. In tactical combat, use the Tome’s enchant Fey Embrace to force mist clouds onto parts of the battlefield – allied units in the cloud gain two random positive buffs while enemies there suffer the effects of Clinging Mist. Clinging Mist (applied by provinces with mist) is a stacking evasion buff (+20% evasion per stack, up to 3 times), making your forces very slippery.
•Hero Skills and Buffs.
Take the hero skill Staves of Mist (granted by the Fey Mists Tome) on your caster. Each use gives a support unit a temporary heal (+10 HP) and a stack of Clinging Mist, plus a random buff – effectively bolstering your frontline’s survivability. Always position your units to end their turn in mist or behind cover: the Fey Guile passive (also from the Tome) grants a random bonus to any unit ending its turn in mist or vegetation. In short, use the mist to maximize evasion and random buffs on your army each turn.
•Unit Compositions.
By midgame, your force should center on Mistlings and ranged support. Mistling (Tier 3 skirmisher) is a core racial unit: it hits for melee and then teleports away (its Misty Strike ability), making it an ideal hit-&-run striker. Stack several Mistlings in your army, as their teleport and high evasion (from Clinging Mist) make them very hard to pin down. Back them with Spriggans (Fey archers) or ranged mages that can poke enemies in fog. Include a few sturdy tanks or healers (like Trolls or Spriggan Ancients if available) to soak damage, since Mistlings are fragile. This mix lets Mistlings dart in for damage while your ranged units and supports buff and heal from the rear.
•Spell Synergies.
Continue researching other useful tomes: for example, Tome of Summoning (Nature/Cosmic) can chain well with Mistlings (summoning bonuses buff them), and Tome of Scrying can grant Guided Projectiles (adding auto-homing shots) to archers or heroes. If playing a Wizard King, don’t neglect arcane enchantments like Mirror Image or Stonehelm for your heroes. The key is to combine the Fey Mist tricks with other buffs – for example, using guided shots on Mistlings or giving them Combat Doctor for extra healing.
Late Game and Ultimate Strategy
•World Map Control.
By late game, aim to have multiple provinces under Fey mist. This denies vision and safety to any enemy trying to attack. If you can place Lingering Mists on an enemy city before attacking, they will fight almost blind. Also build or capture Towers of True Sight in every city: these help counter enemy mists or detection spells and synergize with Fey Pond/True Sight synergy.
•Tier IV Tome – Astral Mirror (Optional).
If your arcane focus is strong, consider the late-game Tome of the Astral Mirror. Its Summon Mirror Mimic spell (Mythic Tier) can summon an illusionary copy of any enemy unit, stealing a turn of power. While we lack a direct source quote here, that strategy fits the “illusionist” theme: even a Mirror Mimic has +Clinging Mist if summoned in your foggy armies. Alternatively, late-game Astral spells like Nimble Dizzying Ray or even Phantasmal Ritual can supplement your mystique play.
•Endgame Units.
Continue to field Mistlings (they remain strong into the late game thanks to buffs), but also add any powerful mystical units: Spirit Wardens (mythic support), Fae Healers, or even Noxious Grimskaal as a dark twist (since Fey can mix in Shadow units via additional races). If the expansion is allowed, monsters like Titans or Giants can ride into battle – but keep your strategy centered on hit-and-run and buffs. An Eldritch Sovereign (if playing Eldritch Realms DLC) with high Astral affinities can turn even neutral monsters into allies, adding to your illusion theme.
Key Spells and Synergies
•Lingering Mists (Strategic spell) – Cast on provinces to reduce enemy vision and plant fog that grants Clinging Mist in battles. Always have it on key chokepoints or enemy civs.
•Fey Embrace (T4 Combat spell) – Creates a mist cloud in a battle hex. Increases evasion for anyone inside and buffs your units with two random bonuses. Use this to shield your army as you advance.
•Staves of Mist (Hero skill) – On use, heals a unit and adds Clinging Mist. Excellent on your ranged support or hero to keep Mistling squads topped up.
•Mirror Image / Psychic / Staff of Rhenet – Any mage heroic skills or artifacts that add evasion or confuse enemies synergize with the fog theme. Mirror Image illusions + Fey Guile bonus layering can make your heroes nearly untouchable.
•Summon Mistling (Tome spell) – A Tier 3 world spell that drops a new Mistling skirmisher into your armies. It’s cheap and feeds into any Summoning buffs (like Mana Channelers trait). Keep summoning every few turns to swarm the enemy.
•Guided Projectiles – If you take Tome of Scrying or a similar power, give your Mistlings or archers this skill. It makes their ranged attacks home in, useful when fog blocks sight.
Synergies: The core synergy is fog + evasion + buffs. Fey Mist builds stack evasion, so mobility and ranged harassment beat brute force. Combine Fey Embrace clouds with agile Mistlings and escorts so your front line darts in and out. Build your empire to funnel opponents into foggy terrain. Consider pairing Fey with any culture trait that boosts magic or movement (like Industrious for faster heroes or High for extra research into tomes). In alliances or team games, coordinate with allies: e.g. a Nature/High friend boosting research while you create the mystical mists and illusions.
By mid-2025 meta, a well executed Fey build will revolve around the Tome of Fey Mists and the Mistling units it supports. Players describe Mistlings as “incredibly hard to shift” once buffed. In summary, focus early on Astral/Nature research and caster heroes, midgame on mist spells and Fog tactics, and late game on maximizing buffs and illusionary summons. This makes your Fey faction unpredictable and deadly, living up to its theme of fey trickery and arcane mastery.